In this project, I created all of the sound design and contributed to several 3D assets within the game. Using Reaper as my primary DAW, I designed, edited, and exported audio elements ranging from ambient textures to ability-based sound effects. I then integrated these sounds directly into the Unity engine, ensuring they were properly triggered, spatialized, and optimized for in-game use. This process allowed me to gain hands-on experience in both technical audio implementation and cross-discipline collaboration between sound and visual design.